https://github.com/rlczddl/awesome-3d-human-reconstruction#3D_human_whole_body
A curated list of related resources for 3d human reconstruction. Your contributions are welcome!
Contents
3d human
AIGC
paper • DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance paper • High-fidelity 3D Face Generation from Natural Language Descriptions
• Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusionnerf_or_pifu
paper • Learning Implicit 3D Representations of Dressed Humans from Sparse Views paper • Animatable Neural Radiance Fields for Human Body Modeling paper • PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction paper code • Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control paper&code • MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras paper • DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Rendering paper • Bridge the Gap Between Model-based and Model-free Human Reconstruction paper • MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images paper • Animatable Neural Radiance Fields from Monocular RGB Video paper • Few-shot Neural Human Performance Rendering from Sparse RGBD Videos paper • Relightable Neural Video Portrait paper • FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animation paper • ARCH++: Animation-Ready Clothed Human Reconstruction Revisited paper • Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing paper • Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering paper code • Topologically Consistent Multi-View Face Inference Using Volumetric Sampling paper • Creating and Reenacting Controllable 3D Humans with Differentiable Rendering paper • H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion paper • FENeRF: Face Editing in Neural Radiance Fields paper • LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies paper&code • Neural Head Avatars from Monocular RGB Videos paper • HumanNeRF: Generalizable Neural Human Radiance Field from Sparse Inputs paper • Implicit Neural Deformation for Multi-View Face Reconstruction paper • MoFaNeRF: Morphable Facial Neural Radiance Field paper code • Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering paper • HeadNeRF: A Real-time NeRF-based Parametric Head Model paper code • I M Avatar: Implicit Morphable Head Avatars from Videos paper code • LookinGoodπ: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture paper • ICON: Implicit Clothed humans Obtained from Normals paper code • DD-NeRF: Double-Diffusion Neural Radiance Field as a Generalizable Implicit Body Representation paper • Human View Synthesis using a Single Sparse RGB-D Input paper • Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis paper • Embodied Hands: Modeling and Capturing Hands and Bodies Together paper • HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video paper code • gDNA: Towards Generative Detailed Neural Avatars paper code • SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video paper • NeuVV: Neural Volumetric Videos with Immersive Rendering and Editing paper • Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies paper code • DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Cameras paper code • NeuralFusion: Neural Volumetric Rendering under Human-object Interactions paper • PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence paper code • NeuMan: Neural Human Radiance Field from a Single Video paper • M Avatar: Implicit Morphable Head Avatars from Videos paper code • ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representations paper • COAP: Compositional Articulated Occupancy of People paper code • SunStage: Portrait Reconstruction and Relighting using the Sun as a Light Stage paper • LISA: Learning Implicit Shape and Appearance of Hands paper • Animatable Neural Radiance Fields from Monocular RGB-D paper • JIFF: Jointly-aligned Implicit Face Function for High Quality Single View Clothed Human Reconstruction paper • Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis paper • DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks paper • Single-view 3D Body and Cloth Reconstruction under Complex Poses paper • KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints paper • H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction paper code • Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing paper • High-Fidelity Human Avatars from a Single RGB Camera paper • UV Volumes for Real-time Rendering of Editable Free-view Human Performance code • FOF: Learning Fourier Occupancy Field for Monocular Real-time Human Reconstruction paper • NeMF: Neural Motion Fields for Kinematic Animation paper • RigNeRF: Fully Controllable Neural 3D Portraits paper • EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes paper • TAVA: Template-free Animatable Volumetric Actors paper • Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Camera homepage • Generative Neural Articulated Radiance Fields paper • Neural Parameterization for Dynamic Human Head Editing paper • AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture paper code • Learning Implicit Templates for Point-Based Clothed Human Modeling homepage •Relighting4D: Neural Relightable Human from Videos code •High Quality Human Reconstruction via Diffusion-based Stereo Using Sparse Cameras paper •CrossHuman: Learning Cross-Guidance from Multi-Frame Images for Human Reconstruction paper •UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animation paper code •Drivable Volumetric Avatars using Texel-Aligned Features paper •The One Where They Reconstructed 3D Humans and Environments in TV Shows homepage •AvatarGen: a 3D Generative Model for Animatable Human Avatars paper •VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations paper •Multi-NeuS: 3D Head Portraits from Single Image with Neural Implicit Functions paper •Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation paper •Occupancy Planes for Single-view RGB-D Human Reconstruction Xiaoming Zhao, Yuan-Ting Hu, Zhongzheng Ren, Alexander G. Schwing paper •ManVatar : Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels paper •NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction paper •Structured 3D Features for Reconstructing Relightable and Animatable Avatars project •PhoMoH: Implicit Photorealistic 3D Models of Human Heads paper •NerfCap: Human Performance Capture With Dynamic Neural Radiance Fields paper code •ECON: Explicit Clothed humans Obtained from Normals homepage •PointAvatar: Deformable Point-based Head Avatars from Videos homepage •TotalSelfScan: Learning Full-body Avatars from Self-Portrait Videos of Faces, Hands, and Bodies project •InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds homepage •HumanGen: Generating Human Radiance Fields with Explicit Priors paper • GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields paper • Pixel2ISDF: Implicit Signed Distance Fields based Human Body Model from Multi-view and Multi-pose Images paper • Learning Neural Parametric Head Models homepage • RANA: Relightable Articulated Neural Avatars paper • One-shot Implicit Animatable Avatars with Model-based Priors paper • Super-resolution 3D Human Shape from a Single Low-Resolution Image paper code • Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition paper • X-Avatar: Expressive Human Avatars github • Learning Neural Volumetric Representations of Dynamic Humans in Minutes paper&code • NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads paper
• StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Visiongeo_fusion
paper • Robust 3D Self-portraits in Seconds paper • ACCURATE HUMAN BODY RECONSTRUCTION FOR VOLUMETRIC VIDEO paper • OcclusionFusion: Occlusion-aware Motion Estimation for Real-time Dynamic 3D Reconstruction paper code
• DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorphoto
homepage • Reconstructing Hand-Held Objects from Monocular Video paper • In-Hand 3D Object Scanning from an RGB Sequence paper
• Portrait Reconstruction and Relighting using the Sun as a Light Stage3D_human_whole_body
paper code • FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration paper code • Collaborative Regression of Expressive Bodies using Moderation paper&code • Monocular Real-time Full Body Capture with Inter-part Correlations paper&code • Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data paper&code • Real-time RGBD-based Extended Body Pose Estimation paper code • Detailed Avatar Recovery from Single Image paper • Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras paper • Imposing Temporal Consistency on Deep Monocular Body Shape and Pose Estimation paper • PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging github • GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping paper code • PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images paper • Generating Holistic 3D Human Motion from Speech project • One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer project
• Monocular Expressive Body Regression through Body-Driven Attention3D_human_body
paper code • Monocular Real-Time Volumetric Performance Capture paper code • Full-Body Awareness from Partial Observations paper code • CenterHMR: a Bottom-up Single-shot Method for Multi-person 3D Mesh Recovery from a Single Image paper code • Reconstructing NBA players paper code • Going beyond Free Viewpoint: Creating Animatable Volumetric Video of Human Performances paper • Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild paper code • MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video paper • Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People paper code • Synthetic Training for Monocular Human Mesh Recovery paper • Pose2Pose: 3D Positional Pose-Guided 3D Rotational Pose Prediction for Expressive 3D Human Pose and Mesh Estimation paper • Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture • 4D Human Body Capture from Egocentric Video via 3D Scene Grounding paper • HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation paper code • We are More than Our Joints: Predicting how 3D Bodies Move paper • SMPLy Benchmarking 3D Human Pose Estimation in the Wild paper • Synthesizing Long-Term 3D Human Motion and Interaction in 3D paper • Detailed 3D Human Body Reconstruction from Multi-view Images Combining Voxel Super-Resolution and Learned Implicit Representation • A novel joint points and silhouette-based method to estimate 3D human pose and shape • FaceDet3D: Facial Expressions with 3D Geometric Detail Prediction paper • NerFACE: Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction code • Learning Complex 3D Human Self-Contact paper • Populating 3D Scenes by Learning Human-Scene Interaction paper • ANR: Articulated Neural Rendering for Virtual Avatars paper • Human Mesh Recovery from Multiple Shots paper • Lifting 2D StyleGAN for 3D-Aware Face Generation [paper](S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling) • Capturing Detailed Deformations of Moving Human Bodies paper • 3D Human Pose, Shape and Texture from Low-Resolution Images and Videos paper • ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal References paper • SMPLicit: Topology-aware Generative Model for Clothed People paper&code • Learning High Fidelity Depths of Dressed Humans by Watching Social Media Dance Videos paper • NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras paper • Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wild paper • 3DCrowdNet: 2D Human Pose-Guided 3D Crowd Human Pose and Shape Estimation in the Wild paper • SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements paper • Multi-person Implicit Reconstruction from a Single Image paper • PARE: Part Attention Regressor for 3D Human Body Estimation paper code • Temporal Consistency Loss for High Resolution Textured and Clothed 3D Human Reconstruction from Monocular Video paper • Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors paper • End-to-End Human Pose and Mesh Reconstruction with Transformers paper • Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulation paper • SHARP: Shape-Aware Reconstruction of People In Loose Clothing paper • THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers paper • Deep3DPose: Realtime Reconstruction of Arbitrarily Posed Human Bodies from Single RGB Images paper • Learning Local Recurrent Models for Human Mesh Recovery paper • PoseFusion2: Simultaneous Background Reconstruction and Human Shape Recovery in Real-time paper • LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Rendering paper • Learning Motion Priors for 4D Human Body Capture in 3D Scenes paper code • Probabilistic Modeling for Human Mesh Recovery paper&code • DC-GNet: Deep Mesh Relation Capturing Graph Convolution Network for 3D Human Shape Reconstruction paper • Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimation paper code • Action-Conditioned 3D Human Motion Synthesis with Transformer VAE code • Learning to Regress Bodies from Images using Differentiable Semantic Rendering paper • Deep Two-Stream Video Inference for Human Body Pose and Shape Estimation paper • UltraPose: Synthesizing Dense Pose with 1 Billion Points by Human-body Decoupling 3D Model paper • Body Size and Depth Disambiguation in Multi-Person Reconstruction from Single Images paper code • Unified 3D Mesh Recovery of Humans and Animals by Learning Animal Exercise paper • 3D Human Shape and Pose from a Single Low-Resolution Image with Self-Supervised Learning paper code • Out-of-Domain Human Mesh Reconstruction via Bilevel Online Adaptation paper code • MeshLeTemp: Leveraging the Learnable Vertex-Vertex Relationship to Generalize Human Pose and Mesh Reconstruction for In-the-Wild Scenes paper • Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features paper • Human Performance Capture from Monocular Video in the Wild paper • Probabilistic Estimation of 3D Human Shape and Pose with a Semantic Local Parametric Model paper • GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras paper code • MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images} paper code • EgoBody: Human Body Shape, Motion and Social Interactions from Head-Mounted Devices paper code • Putting People in their Place: Monocular Regression of 3D People in Depth paper • Multi-initialization Optimization Network for Accurate 3D Human Pose and Shape Estimation paper • moothNet: A Plug-and-Play Network for Refining Human Poses in Videos paper • HSPACE: Synthetic Parametric Humans Animated in Complex Environments paper • VoteHMR: Occlusion-Aware Voting Network for Robust 3D Human Mesh Recovery from Partial Point Clouds paper code • H4D: Human 4D Modeling by Learning Neural Compositional Representation paper • Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video paper code • HybridCap: Inertia-aid Monocular Capture of Challenging Human Motions paper • Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes paper code • BodySLAM: Joint Camera Localisation, Mapping, and Human Motion Tracking paper • HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidance paper • Learned Vertex Descent: A New Direction for 3D Human Model Fitting paper code • MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Pose paper • Accurate 3D Body Shape Regression using Metric and Semantic Attributes paper • Capturing and Inferring Dense Full-Body Human-Scene Contact homepage • Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion Prior paper • Live Stream Temporally Embedded 3D Human Body Pose and Shape Estimation paper code • CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation paper • FastMETRO: Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformers paper • Parametric Model Estimation for 3D Clothed Humans from Point Clouds paper code • Scene-Aware 3D Multi-Human Motion Capture from a Single Camera paper code • NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action homepage • IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimation via Gauss-Newton differentiation paper code
• Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose3d_human_face
paper code • StyleUV: Diverse and High-quality UV Map Generative Model paper • i3DMM: Deep Implicit 3D Morphable Model of Human Heads paper • Relightable 3D Head Portraits from a Smartphone Video paper • Learning Compositional Radiance Fields of Dynamic Human Heads paper • SIDER : Single-Image Neural Optimization for Facial Geometric Detail Recovery paper • Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry paper code • HIGH-QUALITY REAL TIME FACIAL CAPTURE BASED ON SINGLE CAMERA paper • Self-supervised High-fidelity and Re-renderable 3D Facial Reconstruction from a Single Imag paper • Generating Diverse 3D Reconstructions from a Single Occluded Face Image paper • Self-Supervised Robustifying Guidance for Monocular 3D Face Reconstruction paper • BabyNet: Reconstructing 3D faces of babies from uncalibrated photographs paper • S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular Image paper • Facial Geometric Detail Recovery via Implicit Representation paper code • Beyond 3DMM: Learning to Capture High-fidelity 3D Face Shape paper • From 2D Images to 3D Model: Weakly Supervised Multi-View Face Reconstruction with Deep Fusion paper • F3D face reconstruction with dense landmarks paper • EMOCA: Emotion Driven Monocular Face Capture and Animation paper • Single-Image 3D Face Reconstruction under Perspective Projection paper • AVFace: Towards Detailed Audio-Visual 4D Face Reconstruction paper
• High-Fidelity 3D Digital Human Creation from RGB-D Selfies3d_human_head
paper • DECA: Detailed Expression Capture and Animation paper code • Pixel Codec Avatars paper • H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction paper •Towards Metrical Reconstruction of Human Faces paper code •Data-driven 3D human head reconstruction paper •Dynamic 3D avatar creation from hand-held video input, ACM paper •Realistic One-shot Mesh-based Head Avatars paper •Authentic Volumetric Avatars from a Phone Scan paper •Neural Head Avatars from Monocular RGB Videos homepage •Towards Metrical Reconstruction of Human Faces homepage
• Auto-Card: Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile Telepresence3D_human_hand
paper code • Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People paper code • EventHands: Real-Time Neural 3D Hand Reconstruction from an Event Stream • Monocular Real-time Full Body Capture with Inter-part Correlations • Im2Mesh GAN: Accurate 3D Hand Mesh Recovery from a Single RGB Image • HandTailor: Towards High-Precision Monocular 3D Hand Recovery paper code • Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registration paper code • Model-based 3D Hand Reconstruction via Self-Supervised Learning paper code • Action-Conditioned 3D Human Motion Synthesis with Transformer VAE paper • Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time paper • RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video paper • ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis paper code • Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinements paper code • Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation paper • Semi-Supervised 3D Hand Shape and Pose Estimation with Label Propagation paper • MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image paper code • Consistent 3D Hand Reconstruction in Video via Self-Supervised Learning paper • Interacting Attention Graph for Single Image Two-Hand Reconstruction paper • HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network paper code • TOCH: Spatio-Temporal Object Correspondence to Hand for Motion Refinement paper • End-to-End 3D Hand Pose Estimation from Stereo Cameras paper • Efficient Annotation and Learning for 3DHand Pose Estimation: A Survey paper • 3D Interacting Hand Pose Estimation by Hand De-occlusion and Removal code
• Active Learning for Bayesian 3D Hand Pose Estimation3d_cloth • REC-MV: REconstructing 3D Dynamic Cloth from Monucular Videos
3d_hair
paper code •3D hair synthesis using volumetric variational autoencoders •AO-CNN: filament-aware hair reconstruction based on volumetric vector fields •Neural Strands: Learning Hair Geometry and Appearance from Multi-View Images paper •HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling paper code
• NeuralHDHair: Automatic High-fidelity Hair Modeling from a Single Image Using Implicit Neural Representations3d_teeth
paper • An Implicit Parametric Morphable Dental Model project
• Model-based teeth reconstruction3d_eyelids • Real-time 3D Eyelids Tracking from Semantic Edges
3d foot • FIND: An Unsupervised Implicit 3D Model of Articulated Human Feet
related
human_mattting
code • Real-Time Monocular Human Depth Estimation and Segmentation on Embedded Systems paper • DeepSportLab: a Unified Framework for Ball Detection, Player Instance Segmentation and Pose Estimation in Team Sports Scenes paper • PP-HumanSeg: Connectivity-Aware Portrait Segmentation with a Large-Scale Teleconferencing Video Dataset paper code • Portrait Segmentation Using Deep Learning paper • Human Instance Matting via Mutual Guidance and Multi-Instance Refinement paper code • 3DHumanGAN: Towards Photo-Realistic 3D-Aware Human Image Generation paper code • Test-time Adaptation vs. Training-time Generalization: A Case Study in Human Instance Segmentation using Keypoints Estimation paper • Body Segmentation Using Multi-task Learning paper
• Real-Time High-Resolution Background Mattingpose_estimation
paper • Active Learning for Bayesian 3D Hand Pose Estimation paper code • A-NeRF: Surface-free Human 3D Pose Refinement via Neural Rendering • HandsFormer: Keypoint Transformer for Monocular 3D Pose Estimation of Hands and Object in Interaction paper • HuMoR: 3D Human Motion Model for Robust Pose Estimation paper • Multi-Person Extreme Motion Prediction with Cross-Interaction Attention paper • VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wild paper • Gravity-Aware Monocular 3D Human-Object Reconstruction paper&code • DensePose 3D: Lifting Canonical Surface Maps of Articulated Objects to the Third Dimension paper • Graph-Based 3D Multi-Person Pose Estimation Using Multi-View Images paper • Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos paper • Physics-based Human Motion Estimation and Synthesis from Videos paper • Real-time, low-cost multi-person 3D pose estimation paper • Direct Multi-view Multi-person 3D Human Pose Estimation paper code • Rethinking Keypoint Representations: Modeling Keypoints and Poses as Objects for Multi-Person Human Pose Estimation code • Camera Distortion-aware 3D Human Pose Estimation in Video with Optimization-based Meta-Learning paper • In-Bed Human Pose Estimation from Unseen and Privacy-Preserving Image Domains paper • Camera Motion Agnostic 3D Human Pose Estimation paper code • ElePose: Unsupervised 3D Human Pose Estimation by Predicting Camera Elevation and Learning Normalizing Flows on 2D Poses paper • Multi-modal 3D Human Pose Estimation with 2D Weak Supervision in Autonomous Driving paper • AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generation paper • FLAG: Flow-based 3D Avatar Generation from Sparse Observations paper • Pose-MUM : Reinforcing Key Points Relationship for Semi-Supervised Human Pose Estimation paper • Distribution-Aware Single-Stage Models for Multi-Person 3D Pose Estimation paper • P-STMO: Pre-Trained Spatial Temporal Many-to-One Model for 3D Human Pose Estimation paper code • PosePipe: Open-Source Human Pose Estimation Pipeline for Clinical Research paper code • 3D Human Pose Estimation Using Möbius Graph Convolutional Networks paper • Ray3D: ray-based 3D human pose estimation for monocular absolute 3D localization paper code • YOLO-Pose: Enhancing YOLO for Multi Person Pose Estimation Using Object Keypoint Similarity Loss paper code • Permutation-Invariant Relational Network for Multi-person 3D Pose Estimation paper • Non-Local Latent Relation Distillation for Self-Adaptive 3D Human Pose Estimation paper • Aligning Silhouette Topology for Self-Adaptive 3D Human Pose Recovery paper • Dite-HRNet: Dynamic Lightweight High-Resolution Network for Human Pose Estimation paper • PedRecNet: Multi-task deep neural network for full 3D human pose and orientation estimation paper • "Teaching Independent Parts Separately" (TIPS-GAN) : Improving Accuracy and Stability in Unsupervised Adversarial 2D to 3D Human Pose Estimation paper •Lightweight Human Pose Estimation Using Heatmap-Weighting Loss paper •VTP: Volumetric Transformer for Multi-view Multi-person 3D Pose Estimation paper •Location-free Human Pose Estimation paper •Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video paper •SPGNet: Spatial Projection Guided 3D Human Pose Estimation in Low Dimensional Space paper •GraphMLP: A Graph MLP-Like Architecture for 3D Human Pose Estimation paper •BlazePose GHUM Holistic: Real-time 3D Human Landmarks and Pose Estimation paper •Mutual Adaptive Reasoning for Monocular 3D Multi-Person Pose Estimation paper •Human keypoint detection for close proximity human-robot interaction paper •VirtualPose: Learning Generalizable 3D Human Pose Models from Virtual Data paper •3D Clothed Human Reconstruction in the Wild paper code •EFFICIENT AND ACCURATE SKELETON-BASED TWO-PERSON INTERACTION RECOGNITION USING INTER- AND INTRA-BODY GRAPHS paper •Learning to Estimate 3D Human Pose from Point Cloud paper •Scene-aware Egocentric 3D Human Pose Estimation paper •Advanced Baseline for 3D Human Pose Estimation: A Two-Stage Approach paper •GFPose: Learning 3D Human Pose Prior with Gradient Fields paper •HUM3DIL: Semi-supervised Multi-modal 3D Human Pose Estimation for Autonomous Driving paper •TOWARDS SINGLE CAMERA HUMAN 3D-KINEMATICS paper •Markerless Body Motion Capturing for 3D Character Animation based on Multi-view Cameras paper •DiffuPose: Monocular 3D Human Pose Estimation via Denoising Diffusion Probabilistic Model paper •2D Human Pose Estimation with Explicit Anatomical Keypoints Structure Constraints paper •Weakly Supervised 3D Multi-person Pose Estimation for Large-scale Scenes based on Monocular Camera and Single LiDAR paper •Kinematic-aware Hierarchical Attention Network for Human Pose Estimation in Videos paper code •Proactive Multi-Camera Collaboration for 3D Human Pose Estimation homepage
• CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wildregistration
paper code • Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction paper code • FARM: Functional Automatic Registration Method for 3D Human Bodies paper code • Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration paper • Unsupervised 3D Human Mesh Recovery from Noisy Point Clouds paper
• LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcorrespondence
paper •BodyMap: Learning Full-Body Dense Correspondence Map paper •CorrI2P: Deep Image-to-Point Cloud Registration via Dense Correspondence paper
• HumanGPS: Geodesic PreServing Feature for Dense Human Correspondencesapplication
paper • LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalization paper • ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones paper • A Neural Anthropometer Learning from Body Dimensions Computed on Human 3D Meshes paper • Robust 3D Garment Digitization from Monocular 2D Images for 3D Virtual Try-On Systems paper • Single-image Human-body Reshaping with Deep Neural Networks paper • Style-Based Global Appearance Flow for Virtual Try-On paper • Monitoring of Pigmented Skin Lesions Using 3D Whole Body Imaging paper • ESTIMATION OF 3D BODY SHAPE AND CLOTHING MEASUREMENTS FROM FRONTALAND SIDE-VIEW IMAGES paper • Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing paper • AIFit: Automatic 3D Human-Interpretable Feedback Models for Fitness Training paper
• One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingtexture
paper • Semi-supervised Synthesis of High-Resolution Editable Textures for 3D Humans paper • StylePeople: A Generative Model of Fullbody Human Avatars paper code • Refining 3D Human Texture Estimation from a Single Image paper
• Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Cameraskin
paper • SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes paper
• HeterSkinNet: A Heterogeneous Network for Skin Weights Predictionlighting • Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation
talking_head
code • Imitator: Personalized Speech-driven 3D Facial Animation homepage • EmoTalk: Speech-driven emotional disentanglement for 3D face animation homepage
• DisCoHead: Audio-and-Video-Driven Talking Head Generation by Disentangled Control of Head Pose and Facial Expressionsuncategorized
paper • TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style paper code • 3DBooSTeR: 3D Body Shape and Texture Recovery paper • Neural 3D Clothes Retargeting from a Single Image paper • Single-image Full-body Human Relighting paper • iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering paper • A Riemannian Framework for Analysis of Human Body Surface paper • The Power of Points for Modeling Humans in Clothing paper&code • Neural Human Deformation Transfer paper • 3D Human Texture Estimation from a Single Image with Transformers paper • Learning to Predict Diverse Human Motions from a Single Image via Mixture Density Networks paper • ZFlow: Gated Appearance Flow-based Virtual Try-on with 3D Priors paper • A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis paper code • Action2video: Generating Videos of Human 3D Actions paper • Garment4D: Garment Reconstruction from Point Cloud Sequences paper code • ADG-Pose: Automated Dataset Generation for Real-World Human Pose Estimation paper code • DiffusionNet: Discretization Agnostic Learning on Surfaces paper • Text and Image Guided 3D Avatar Generation and Manipulation paper code • Quantification of Occlusion Handling Capability of a 3D Human Pose Estimation Framework paper • Motron: Multimodal Probabilistic Human Motion Forecasting paper • FEXGAN-META: FACIAL EXPRESSION GENERATION WITH META HUMANS paper • ActFormer: A GAN Transformer Framework towards General Action-Conditioned 3D Human Motion Generation • Domain Adaptive Hand Keypoint and Pixel Localization in the Wild paper • Portrait Eyeglasses and Shadow Removal by Leveraging 3D Synthetic Data paper • Recognition of Freely Selected Keypoints on Human Limbs paper • What’s in your hands? 3D Reconstruction of Generic Objects in Hands paper code • CHORE: Contact, Human and Object REconstruction from a single RGB image paper • SNUG: Self-Supervised Neural Dynamic Garments paper • 3D Magic Mirror: Clothing Reconstruction from a Single Image via a Causal Perspective paper • Fake it till you make it: face analysis in the wild using synthetic data alone homepage • AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars paper code • Scene Aware Person Image Generation through Global Contextual Conditioning paper • HairFIT: Pose-Invariant Hairstyle Transfer via Flow-based Hair Alignment and Semantic-Region-Aware Inpainting paper • From a few Accurate 2D Correspondences to 3D Point Clouds paper • Convolutional Neural Network Based Partial Face Detection paper • SPSN: Superpixel Prototype Sampling Network for RGB-D Salient Object Detection paper code • Detecting Humans in RGB-D Data with CNNs paper • Animation from Blur: Multi-modal Blur Decomposition with Motion Guidance paper • 3D Shape Sequence of Human Comparison and Classification using Current and Varifolds paper code • KinePose: A temporally optimized inverse kinematics technique for 6DOF human pose estimation with biomechanical constraints paper code • Skeleton-free Pose Transfer for Stylized 3D Character paper • Learning Continuous Mesh Representation with Spherical Implicit Surface paper • Scene Synthesis from Human Motion paper • Ego-Body Pose Estimation via Ego-Head Pose Estimation paper • Physically Plausible Animation of Human Upper Body from a Single Image paper
• Fully Convolutional Graph Neural Networks for Parametric Virtual Try-Onparametric model
body
paper code • Expressive Body Capture: 3D Hands, Face, and Body from a Single Image paper code • STAR: Sparse Trained Articulated Human Body Regressor paper code
• SMPL: A Skinned Multi-Person Linear Modelface
website • Basel Face Model 2017 website • Large Scale 3D Morphable Model website • A Morphable Face Albedo Model github • Learning a 3D Morphable Face Reflectance Model from Low-cost Data paper code
• Basel Face Model 2009head • FLAME: Articulated Expressive Head Model
hand
paper website • NIMBLE: A Non-rigid Hand Model with Bones and Muscles paper
• MANOmethod
github •Large Scale 3D Morphable Models paper code •Morphable Face Models - An Open Framework paper code
•GHUM & GHUML: Generative 3D Human Shape and Articulated Pose Modelsdataset
face
paper • FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstruction paper • 300W-LP & AFLW2000-3D homepage • AFLW website • REALY: Rethinking the Evaluation of 3D Face Reconstruction paper website • FaceVerse-High Quality 3D Face Dataset github • DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image paper github • Multiface: A Dataset for Neural Face Rendering paper • DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image paper • mimicme github
• MAAD-Face: A Massively Annotated Attribute Dataset for Face Imageshand
github • Reconstructing Hand-Object Interactions in the Wild github • Ego2HandsPose: A Dataset for Egocentric Two-hand 3D Global Pose Estimation paper • Interhand2.6M
• GRAB: A Dataset of Whole-Body Human Grasping of Objectsbody
code • AGORA: Avatars in Geography Optimized for Regression Analysis homepage • AMASS: Archive of Motion Capture as Surface Shapes paper github • ASL-Skeleton3D and ASL-Phono: Two Novel Datasets for the American Sign Language paper •MPI-INF-3DHP homepage •Human3.6M website •3DPW website •PennAction website •Insta Variety github •PoseTrack homapage •Kinetics-400 website •RenderPeople website •BUFF website •People Snapshot Dataset homepage •Multi-Garment homepage •iPER website •ZJU-MoCap homepage •SmartPortraits: Depth Powered Handheld Smartphone Dataset of Human Portraits for State Estimation, Reconstruction and Synthesis paper •MVP-Human Dataset for 3D Human Avatar Reconstruction from Unconstrained Frames paper •HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling paper github •3DMPB-dataset github •imar_vision_datasets_tools github •RICH: Real scenes, Interaction, Contacts and Humans github •Cloth3d github •DDH-QA arxiv •H3WB: Human3.6M 3D WholeBody Dataset and Benchmark github •LightStage homepage
• NTU60-X: TOWARDS SKELETON-BASED RECOGNITION OF SUBTLE HUMAN ACTIONSmethod •NeuralAnnot: Neural Annotator for 3D Human Mesh Training Sets
others
homepage • Simulated garment dataset for virtual try-on address • DeepFashion homepage • Delving into High-Quality Synthetic Face Occlusion Segmentation Datasets paper • 3A-GAN: Facial Flow for Face Animation with Generative Adversarial Networks paper • Scanned Objects by Google Research website • EasyPortrait - Face Parsing and Portrait Segmentation Dataset github
• K-Hairstyle: A Large-scale Korean hairstyle dataset for virtual hair editing and hairstyle classificationlabs
website • Yebin Liu website • ZJU3DV github • Hujun Bao google scholar • USTC-3DV homepage • Hao_Li homepage
• max planck instituteother related awesome
github • curated-list-of-awesome-3D-Morphable-Model-software-and-data github • awesome-hand-pose-estimation github • Awesome 3D Body Papers github • Body_Reconstruction_References github • 3D-face-reconstruction-paper-list github • awesome_talking_face_generation github • CG&3DV Twitter github • FLAME-Universe github • human-motion-capture github
• awesome-clothed-humansurvey
paper github • 2D Human Pose Estimation: A Survey paper • A Survey of Non-Rigid 3D Registration paper • 3D Face Reconstruction in Deep Learning Era: A Survey paper • Towards efficient and photorealistic 3D human reconstruction: A brief survey paper •Survey on 3D face reconstruction from uncalibrated images paper •State of the Art on 3D Reconstruction with RGB-D Cameras paper
• Recovering 3D Human Mesh from Monocular Images: A Survey'AI' 카테고리의 다른 글
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